It is a children’s puzzle game developed during a 3-day game jam. The game introduces the concept of cloning and color mixing through a playful and intuitive mechanic inspired by matryoshka dolls.
For this project, I was responsible for the entire creative and technical process. I designed the game mechanics and user experience, illustrated all visual assets, programmed the gameplay logic, and created the music and sound effects, ensuring a cohesive and playful experience from concept to final build.